Quiver

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Processed on: 2020-12-31

dndbToMd.py Version Info: heads/master-0-g7ed52ba-dirty

Quiver📃 - Warforged : Lvl 3 Ranger(Hunter) HP: 22
Languages: Choose a Language, Choose a Language, Common, Dwarvish, Elvish Profs: Athletics, Intimidation, Nature, Perception, Stealth, Survival
Spells: Ⓡ Speak with Animals , Absorb Elements , Ⓒ Hunter's Mark , Longstrider

StrDexConIntWisCha
+3 (12)+4 (14)+3 (16)-1 (8)+2 (15)-1 (8)

Spells #

Absorb Elements #

🔎 Absorb elements ➡️
LevelCasting TimeRange/AreaComponents
11 ReactionSelfS
DurationSchoolAttack/SavesDamage/Effect
1 RoundAbjurationNoneDamage

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

Hunter’s Mark #

🔎 Hunter's mark ➡️
LevelCasting TimeRange/AreaComponents
11 Bonus Action90 ftV
DurationSchoolAttack/SavesDamage/Effect
1 HourDivinationNoneDamage

You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

Longstrider #

🔎 Longstrider ➡️
LevelCasting TimeRange/AreaComponents
11 ActionTouchV,S,M *
DurationSchoolAttack/SavesDamage/Effect
1 HourTransmutationNoneBuff

You touch a creature. The target's speed increases by 10 feet until the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

Components: a pinch of dirt

Speak with Animals #

🔎 Speak with animals ➡️
LevelCasting TimeRange/AreaComponents
11 ActionSelfV,S
DurationSchoolAttack/SavesDamage/Effect
10 MinuteDivinationNoneCommunication

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.