Roberto Thunderclap

Processing Information #

Processed on: 2020-12-31

dndbToMd.py Version Info: heads/master-0-g7ed52ba-dirty

Roberto Thunderclap📃 - Human : Lvl 3 Artificer(Alchemist) HP: 18
Languages: Common, Elvish Profs: Medicine, Nature
Spells: Thunderclap , Cure Wounds , Mending , Disguise Self , Jump

StrDexConIntWisCha
+0 (9)+2 (14)+3 (13)+5 (16)+0 (11)+2 (15)

Spells #

Cure Wounds #

🔎 Cure wounds ➡️
LevelCasting TimeRange/AreaComponents
11 ActionTouchV,S
DurationSchoolAttack/SavesDamage/Effect
InstantaneousEvocationNoneHealing

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

Disguise Self #

🔎 Disguise self ➡️
LevelCasting TimeRange/AreaComponents
11 ActionSelfV,S
DurationSchoolAttack/SavesDamage/Effect
1 HourIllusionNoneShapechanging

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.

Jump #

🔎 Jump ➡️
LevelCasting TimeRange/AreaComponents
11 ActionTouchV,S,M *
DurationSchoolAttack/SavesDamage/Effect
1 MinuteTransmutationNoneMovement

You touch a creature. The creature's jump distance is tripled until the spell ends.

Components: a grasshopper's hind leg

Mending #

🔎 Mending ➡️
LevelCasting TimeRange/AreaComponents
Cantrip1 MinuteTouchV,S,M *
DurationSchoolAttack/SavesDamage/Effect
InstantaneousTransmutationNoneUtility

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

Components: two lodestones

Thunderclap #

🔎 Thunderclap ➡️
LevelCasting TimeRange/AreaComponents
Cantrip1 Action5 ftS
DurationSchoolAttack/SavesDamage/Effect
InstantaneousEvocationCONDamage

You create a burst of thunderous sound that can be heard up to 100 feet away. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage.

The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).