LDM Adventure : Meet your sister. #
Starting Out #
Super Fast Recap #
- You were betrayed by Träger who stole an important piece of a seal that keeps all sorts of horrors from overrunning Eberron.
- You were chosen by the druid Vak-Isul to ‘save the world’.
- You need to get 5 ingots of pure byeshk in 4 weeks (5 days down already).
- You got to The Great Crag - where you are buying the ingots.
- You are about to meet one of the rulers of Droaam (maybe you should ask about where to get the ingots).
- When you get back Vak-Isul is going to patch up the seal and give you guys gifts to help track down the one Träger stole (he is really into Tatoos… wonder what form his gifts will take).
- After that you will need to track down Träger and the seal.
Recap #
What has happened so far:
- You were hired in Sharn by a shady mage named Träger.
- You tried Skydiving - and survived and hired a personal chef in the bargan.
- Shady Träger led you to Ga Hool’s Seal - an ancient druid site that keeps the
aberrations from overrunning the whole world where he:
- Broke the seal that keeps the world from ending.
- Tried to bbq your party after stealing the tablet that is the key to the seal.
- Almost got you all killed.
- You were the guest of Vak-Isul - an orc druid seriously into tats and the
last of the druids entrusted with keeping seal. You found out the following:
- The seal was attacked days before by Warforged - some that you knew well.
- This has all been prophesied - and you guys now need to save the world.
- You need to get 5 ingots of pure Byeshk from the monster city The Great Crag
- You need to bring them back in 3-4 weeks (of which you have traveled/adventured for about 5 days).
- Mimics don’t just look like doors and chests.
- You rode out of town (okay small cluster of druid huts) on a mighty Puff the Magic Dragon.
- You plundered a Shipwreck (Arrrrrr me matey) bringing back fond memories of Skydiving, slayed a lobster gone bad, and got lots of loot. Good thing because you need about 300-500 gp. for those ingots.
- You chilled on the back of a magic dragon while he got you to The Great Crag.
- You arrived at The Great Crag and left Puff out of town.
- You hired a guide, Mr. Tums who approached you as just a nice guy.
- With nary a Insight check to see if Mr. Tums was on the level he led you into an ambush to roll you guys for your money.
- You had strong words with some Minotaurs and Gnolls, followed by some soft words when Robbie forced a peace on them, then made them tell the truth.
- This was shortly followed by a large well organized force - 4 Manticore sharp shooters, a large troop of Gnolls, led by a Medusa in sunglasses.
- The Medusa (she seems impressed at you guys handling the 2 Minotaurs, 4 Gnolls, and a satyr) introduces herself as an emissary of Sora Katra, basically one of three rulers of Droaam, who would like to speak with you.
Where’s the Loot #
- All purpose tool.
- Boots of false tracks
- Charlatains Die
- Cloak of Many Fashions
- Clothes of Mending
- hewards handy spice pouch
- instrument of illusions
- 97 gp, 97 sp, 202 cp
- 3 medium Eberron Dragonshards
- 2 satchels of dragonshard dust ???gp
Strong Start #
- Medusa and her troop escort the party to the Inn across from Sora Katra’s compound. Indicates that they will be guests of “our Sister” for the duration of the party’s stay in The Great Crag at the Inn.
- Says the party is welcome to move about the city, that they will meet with “our Sister” tomorrow morning.
- Efrix goes to send a message to her family.
- What is the rest of the party doing - searching for ingots???
- Strange looks from people as they walk thru the city. »Perception:DC 10«
Scenes #
Dream Meeting #
- You find the party walking down a long corridor of white marble that seems enshrouded in mist such that you cannot see how long the corridor is.
- You note that Quiver isn’t with you, but for some reason this neither surprises nor bothers you.
- A small girl leads you on to meet with “our Sister”
- She is intrigued by this group of adventures, who has been a thorn in the side of The Tyrants (much to her appreciation), murdered a prominent researcher’s assistant and stolen thousands of gold worth of magical items from his office, and now apparently has the blessing of the great druid Vak-Sigisi.
- Will tell them to meet with Arsamus Bonyasu to get the ingots if they tell her why they are here.
- Bids Efrix to stay with the party as a guide as her services will be needed during the groups travels, but not their battles. Admonishes her to stay with them as she will shortly be called back home.
- Gives the group (via Quiver »Perception:DC 22«) a black onyx brick like object and tells them to deliver it to The Dead King when they get to Karrnath. Says it will be a favor to them as well as to her. When quiet the holder of the brick can hear a heartbeat and the brick feels warm like a body.
- Meet with Arsamus Bonyasu Dragonborn Wizard/Druid. Arsamus has bronze scales and green eyes. Shopping trip???
Arsamus Bonyasu #
Arsamus’s Boutique of Curiosities #
- a single storey half-timbered building, with several leaded glass windows
- The shelves in the back are lined with statuettes of small rare creatures.
- A faint smell of ozone lingers in the air and a blue black cloud of smoke roils across the ceiling from the back where Arsamus is working.
Secrets and Clues #
- The ‘Trees’ are former brothers of the GateKeepers who have fallen, or passed.
- Vak-isul’s name is actually Isul - Vak is an label of his rank as now Chief Guardian of Ga Hoole. He almost introduced himself as Kas-Isul - Kas as his former and lowest rank.
- Träger escaped into Xoriat - The Shadow Marches are a place where the material plane and Xoriat often intersect and thus has many aberrations. {DC 11 Arcana check or DC 17 History} or have Vak-isul explain.
- The dragonshard under the great seal was brought forth by Vvaraak. Is it a normal Eberron dragonshard???
- If the party makes it to The Great Crag they may notice a lot of looks from the citizens - News has made it out that they are wanted for murder.
- The group may be ‘detained’ by guards of Sora Katra. She is intrigued by this group of adventures, who has been a thorn in the side of The Tyrants (much to her appreciation), murdered a prominent researcher’s assistant and stolen thousands of gold worth of magical items from his office, and now apparently has the blessing of the great druid Vak-Sigisi.
- Vak-Sigisi is the former head Guardian of Ga Hoole.
GM's Eyes Only
- The adversary is a shapeshifter. His contacts in The Tyrants made him aware of the group.
- Animal is actually an imp shapeshifted. Interestingly pseudodragon and imps both have scorpion like tails. Typically imps cannot assume anything other than a few forms - an indication of the power of the client’s
- The researcher was killed and replaced by adversary. StaubHersteller was Mordenkainen’s researcher and was scheduled to depart for a research trip for the University - and thus was a good way for adversary to get access to the funds needed as well as items.
- The group becomes fugitives of the Sharn law. Mordenkainen discovered the death of his researcher and many valuable magical tools from his laboratory after the group left. He wrongly assumed that he did see his researcher with the group last.
Fantastic Locations #
Swamps: Huge cypress trees draped in moss, water the color of tea surrounding clumps of land, wildlife everywhere.
Ruins: , , .
Trésor: Have them describe what they have him turn into.
Sora Katra’s Compound: Four thin towers lance into the sky around a walled compound made of a dark matte black stone centered around a central domed building, gardens with large reflecting ponds surrounded by deadly plants [DC 10 Survival/Nature check], An un-natural darkness shrouds the compound not noticable from the outside - but suddenly transforming to nighttime when they pass the gates.
Important NPCs #
Flammenträger StaubHersteller - Caleb from Crit Role :: ??Lando??
Flammenträger StaubHersteller Character
Guardian Vak-isul Rungoda - Russian like :: TBD
Orc Druid of the GateKeepers Character
Efrix Ellafrand Lyrris - Ship’s Chef - accent :: character based on
Efrix Drawley is the name she gives on the ship. Backstory link if they ask about name. Gnome agent for The Trust Character
Trésor - Colossal Mimic - Lumiere but super low :: character basis TBD
Trésor was a friend of Vvaraak and learned at her side - part of why he speaks in a french accent, and why he is so intelligent. Re-skin
andDragon Turtle
Mr. Tums - cowboy :: Mr. Tumnis
Mr. Tums is a ‘greeter’ at the gates of The Great Crag he offers to guide outsiders around.
Arsamus Bonyasu - Duke from Bridgerton :: Duke from Bridgerton
Arsamus Bonyasu is a Dragonborn Wizard/Druid. Bronze scales and green eyes. He wears a leather cloak with strange scorch marks/acid burns/and small black edged holes in various places. His left hand is that of an olive skinned human, but his right is a clawed dragonborn hand. Arsamus is a skilled artificer and can (given time) craft magical items
Droaam NPCs that may come up #
Daughters of Sora Kell #
Daughters
Sora Kell is an ancient night hag with exceptional powers. She is said to have dealt with dragons and demons in the first age of the world, and to have tricked the Sovereigns themselves. Even though she is immortal, there have been no new legends of her deeds since the advent of Galifar, but that’s when her daughters rose to infamy. All three of the Daughters of Sora Kell possess powers far beyond what’s usual for their kind. They are creatures of legend, beings who have defeated many of the greatest heroes of Galifar.
Sora Katra - Soft spoken irish lass :: TBD is the voice of the Daughters. Charismatic and clever, she is an accomplished illusionist and shapeshifter who rarely wears the same face twice. Stories say that she weaves curses on her loom, and that she loves to match wits with heroes and champions. She speaks for Droaam, and is always interested in intrigues and plots.
Sora Maenya is the commander of Droaam’s armies. It’s said that she can crush a giant with her bare hands, then eat the whole thing and still be hungry. She binds the souls of her victims to their skulls, which she keeps in her lair. Though many stories depict her as merely a brute, she is a clever strategist and a master of intimidation and terror.
Sora Teraza is a mystery. Though blind, or perhaps because of her blindness, she possesses vast powers of divination. She is the most gifted oracle of the age, but her answers are often cryptic, even when dealing with her sisters; she might give vital advice even to her enemies. There is little that can be hidden from Sora Teraza, but the question is always whether she’ll share what she knows.
Warlords #
Cairngorm. A remarkably intelligent gargoyle, Cairngorm is the lord of Grimstone Keep. He leads the largest host of gargoyles in Droaam, and Grimstone is also home to orcs and other creatures.
The Dark Pack. An alliance of lycanthropes, worgs, and other bestial creatures is led by an elf werewolf named Zaeurl. The Dark Pack bears a deep hatred for followers of the Silver Flame.
Gorodan Ashlord. A fire giant exiled from Xen’drik has earned the loyalty of a powerful force of ogres and hill giants. Gorodan knows a great deal about Xen’drik and could prove a valuable resource to adventurers.
Harpy Flights. The harpies have long dwelled in the Byeshk Mountains. Several flights across the nation — including the Stormsinger, Last Dirge, and Rotwing — have pledged themselves to the Daughters of Sora Kell. Other flights remain in isolation in the mountains. The largest of these is the Wind Howlers, whose leader, Callain of the Bloody Word, despises the hags.
Kethelrax the Cunning. The kobold lord Kethelrax has laid claim to Shaarat Kol in the south of Droaam and leads host of kobolds and goblins — creatures that have been traditionally enslaved and oppressed by the larger and more powerful inhabitants of the region. Though his epithet, “the Cunning,” is used mockingly by other warlords, Kethelrax has the favor of Sora Katra and has proven to be clever in his own right. The kobolds are thrilled to have their own territory and are fiercely loyal to the Daughters, but many yearn for revenge against their former masters.
Rhesh Turakbar. The minotaur warlord Rhesh Turakbar has united the small clans of his people into a deadly force. His fortress is on the eastern edge of Droaam, and he often leads raiding parties into Breland in the name of his fiendish patron, the Horned Prince — also known as Rak Tulkhesh (see chapter 6).
Sheshka, the Queen of Stone. The medusas have long held the ancient citadel of Cazhaak Draal. Though they are not numerous, their deadly gaze and trained basilisk pets make the medusas a force to be reckoned with. Medusa priests of the Dark Six are spiritual leaders in many Droaamish communities. Queen Sheshka is a skilled warrior and general. She has been loyal to the Daughters, but she is devoted to her people and will always do what’s best for them.
Tzaryan Rrac. A cunning oni with a large force of ogres and orcs at his disposal, Tzaryan Rrac was quick to embrace the arrival of the hags, but he also yearns for greater power. Rrac is a skilled alchemist and a scholar of arcane lore.
Venom Lords. A group of tieflings called the Venom Lords leads a community of warlocks, some of whom are also tieflings. Their domain, called the Venomous Demesne, is hidden away in the desolate marshes south of Blackwater Lake, shrouded by powerful magic. Warlord Bal Molesh is a strong ally of the Daughters, and some of his tiefling kin can be found in the service of Daask.
Xor’chylic. A mind flayer serves as the governor of Graywall. It’s said that the Daughters found Xor’chylic in Khyber, and received his loyalty in exchange for a pledge that the hags would give him an opportunity for vengeance against one of the daelkyr.
Znir Pact. The gnolls of Droaam, once servants of Rak Tulkhesh, broke ties with the demons long ago and swore an oath of loyalty to the pack above all else. Since standing together and being bound by this Znir Pact, the gnolls have never been subjugated by any other force, and have never sought to conquer. Instead, they sell their services as hunters and soldiers, serving all warlords. The gnolls are trusted across Droaam.
Mordain the Fleshweaver. A powerful Wizard banished from the Twelve who is very knowledgeable of the daelkyr.
Potential Monsters #
Awakened Shrub
In Droaam #
Rare #
Androsphinx
Behir
Basilisk
Chimera
Gorgon
Guardian Naga
Gynosphinx
Lamia
Manticore
Medusa
Green Hag
Night Hag
Wyvern
Ettin
Common #
Bugbear
Goblin
Grimlock
Hobgoblin
Kobold
Gnoll
Minotaur
Ogre
Gargoyle
Orc
Troll
Potential Treasure #
- Mordenkainen’s Codex of Creatures : An immense brown leather bound tome with All creatures in gilt lettering. If obtained from Mordenkainen it is signed
Gut lesen - Prof. M. Mordenkainen Ph.M O.M.L. Esq.. The tome is packed with the professor’s detailed notes and observations of almost any creature imaginable in the professor’s cramped, but very neat handwriting. It has illustrations of many of the creatures and also has detailed notes on lore and references to the works where that lore was obtained.GM Notes
If studied for two hours with a region in mind provides+2to ability checks to recall a creatures resistance/immunity/weakness information and lore. If studied for two weeks will provide general advantage on such checks for any creature. If studied for two months will provide advantage and+ proficiency bonuson such checks.
Eratta #
Syndicates #
- Boromar - The Boromar Clan is the most powerful criminal organization in the city of Sharn.
- Daask - Daask is an aggressive criminal organization with cells across Khorvaire. Led by monstrous immigrants from Droaam—gnolls, harpies, medusas, minotaurs, ogres, trolls, and others—the group is ultimately under the command of Sora Katra, one of the rulers of Droaam.
- House Tarkanan. House Tarkanan is known as a small order of highly skilled assassins and thieves in Sharn. Less well known is the fact that this guild consists primarily of criminals who bear aberrant dragonmarks—hence its choice of namesake, as Lord Halas Tarkanan united the bearers of these marks during the ancient War of the Mark.
- The Tyrants. The Tyrants are a mysterious group of shapeshifters who traffic in all manner of information. They sell secrets, blackmail powerful people, and forge everything from identification papers to coins and works of art.