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Processed on: 2020-12-31
dndbToMd.py Version Info: heads/master-0-g7ed52ba-dirty
Ananke📃 - Tiefling : Lvl 4 Barbarian(Path of the Berserker) HP: 33
Languages: Common, Infernal Profs: Acrobatics, Animal Handling, Intimidation, Survival
Spells: Ⓒ
Friends
,
Prestidigitation
, ⓇⒸ
Detect Magic
,
Thaumaturgy
,
Hellish Rebuke
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| +3 (13) | +2 (15) | +4 (14) | +0 (11) | -1 (8) | +2 (14) |
Spells #
Detect Magic #
🔎 Detect magic ➡️| Level | Casting Time | Range/Area | Components |
|---|---|---|---|
| 1 | 1 Action | Self | V,S |
| Duration | School | Attack/Saves | Damage/Effect |
| 10 Minute | Divination | None | Detection |
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Friends #
🔎 Friends ➡️| Level | Casting Time | Range/Area | Components |
|---|---|---|---|
| Cantrip | 1 Action | Self | S,M * |
| Duration | School | Attack/Saves | Damage/Effect |
| 1 Minute | Enchantment | None | Buff |
For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn’t hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM’s discretion), depending on the nature of your interaction with it.
Components: a small amount of makeup applied to the face as this spell is cast
Hellish Rebuke #
🔎 Hellish rebuke ➡️| Level | Casting Time | Range/Area | Components |
|---|---|---|---|
| 1 | 1 Reaction | 60 ft | V,S |
| Duration | School | Attack/Saves | Damage/Effect |
| Instantaneous | Evocation | DEX | Damage |
You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
Prestidigitation #
🔎 Prestidigitation ➡️| Level | Casting Time | Range/Area | Components |
|---|---|---|---|
| Cantrip | 1 Action | 10 ft | V,S |
| Duration | School | Attack/Saves | Damage/Effect |
| 1 Hour | Transmutation | None | Utility |
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:
- You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
- You instantaneously light or snuff out a candle, a torch, or a small campfire.
- You instantaneously clean or soil an object no larger than 1 cubic foot.
- You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
- You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
- You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
Thaumaturgy #
🔎 Thaumaturgy ➡️| Level | Casting Time | Range/Area | Components |
|---|---|---|---|
| Cantrip | 1 Action | 30 ft | V |
| Duration | School | Attack/Saves | Damage/Effect |
| 1 Minute | Transmutation | None | Control |
You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:
- Your voice booms up to three times as loud as normal for 1 minute.
- You cause flames to flicker, brighten, dim, or change color for 1 minute.
- You cause harmless tremors in the ground for 1 minute.
- You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
- You instantaneously cause an unlocked door or window to fly open or slam shut.
- You alter the appearance of your eyes for 1 minute.
If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.