Processing Information #
Processed on: 2020-12-31
dndbToMd.py Version Info: heads/master-0-g7ed52ba-dirty
Phillip Wythanef📃 - Goblin : Lvl 4 Fighter(Eldritch Knight) HP: 28
Languages: Common, Goblin Profs: Athletics, Intimidation, Perception, Survival
Spells:
Booming Blade
,
Prestidigitation
,
Disguise Self
,
Earth Tremor
,
Magic Missile
,
Shield
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| +4 (15) | +2 (15) | +4 (15) | +0 (10) | +1 (12) | -1 (8) |
Spells #
Booming Blade #
🔎 Booming blade ➡️| Level | Casting Time | Range/Area | Components |
|---|---|---|---|
| Cantrip | 1 Action | 5 ft | S,M * |
| Duration | School | Attack/Saves | Damage/Effect |
| 1 Round | Evocation | Ranged | 1 |
You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects and then becomes sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends.
This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target on a hit, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and again at 17th level (3d8 and 4d8).
Components: a melee weapon worth at least 1 sp
Disguise Self #
🔎 Disguise self ➡️| Level | Casting Time | Range/Area | Components |
|---|---|---|---|
| 1 | 1 Action | Self | V,S |
| Duration | School | Attack/Saves | Damage/Effect |
| 1 Hour | Illusion | None | Shapechanging |
You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.
The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.
To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.
Earth Tremor #
🔎 Earth tremor ➡️| Level | Casting Time | Range/Area | Components |
|---|---|---|---|
| 1 | 1 Action | 10 ft | V,S |
| Duration | School | Attack/Saves | Damage/Effect |
| Instantaneous | Evocation | DEX | Damage |
You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Magic Missile #
🔎 Magic missile ➡️| Level | Casting Time | Range/Area | Components |
|---|---|---|---|
| 1 | 1 Action | 120 ft | V,S |
| Duration | School | Attack/Saves | Damage/Effect |
| Instantaneous | Evocation | None | Damage |
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
Prestidigitation #
🔎 Prestidigitation ➡️| Level | Casting Time | Range/Area | Components |
|---|---|---|---|
| Cantrip | 1 Action | 10 ft | V,S |
| Duration | School | Attack/Saves | Damage/Effect |
| 1 Hour | Transmutation | None | Utility |
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:
- You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
- You instantaneously light or snuff out a candle, a torch, or a small campfire.
- You instantaneously clean or soil an object no larger than 1 cubic foot.
- You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
- You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
- You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
Shield #
🔎 Shield ➡️| Level | Casting Time | Range/Area | Components |
|---|---|---|---|
| 1 | 1 Reaction | Self | V,S |
| Duration | School | Attack/Saves | Damage/Effect |
| 1 Round | Abjuration | None | Warding |
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.